Which language?
In this series are retraced the very initial versions of the procedural generation engine, from Python to Rust
Galactic structure
Posts offering a general overview of a galaxy and its structure/hierarchy.
Level of Detail
Some posts about how LOD is implemented in Ad Lumens, and for which types of entities or graphical elements.
3D Explorer
Posts that touch on the 3D explorer subject: implementation, problems, works in progress, etc.
Science and Tech tree
Posts related to the tech tree - or one or more of its items.
Planetary surfaces
A few posts about the birth and evolution of how planetary surfaces are handled.
Procedural engine
Broad family of posts centered on the procedural generation engine, its problems, its upgrades and the plans that exist about it.
Game engine
Quite generic series about the in progress game engine: ideas, drafts, hopes & tests, overall vision & philosophy… etc.