Galactic background: more eye candy...June 2, 2026, 1:55 p.m. The usual chain of one thing leading to another happened; but I'm happy to show one of the main outcomes …
Terrestrial planet surface real-time render progressMay 24, 2026, 11:47 a.m. Well well well since I had started working on atmospheric effects and volumetric clouds I got naturally sucked in back …
A quiet view from orbitMay 19, 2026, 6:34 p.m. This is another case of I could not help myself… but also a way to try and show how the …
Early ship box modelMay 18, 2026, 3:12 p.m. An enjoyable break from entities and site upgrade… I couldn’t help myself. I have been thinking about how to approach …
Taking a breather on entities classes and typesApril 20, 2026, 6:13 p.m. It's not about burnout - far from it; no, it's about a sanity check on what has been done already …
Shaders.... sometimes not bad sometimes funnyApril 17, 2026, 10:04 a.m. Not bad for stars I know I've put aside those for now… but this one isn't half bad. If you …
Sophont class previewApril 8, 2026, 8:22 p.m. I think the wall has dissipated and I can now reveal a (non-polished, non-finalised yet) Sophont class. This one has …
Hit an interesting wallApril 1, 2026, 9:40 a.m. I hit a design wall yesterday while working on habitats. Hold the press The context: I had started working on …
Entities preview: focus on energy generation (part 3)March 31, 2026, 10:35 a.m. Continued from this post. Energy generation: metabolism Generally, a unit's metabolism is defined as: What an entity consumes What an …
Entities preview: focus on energy generation (part 2)March 31, 2026, 10:35 a.m. Continued from this post. Energy generation: slots To avoid an unbearable explosion of text and so an even longer post, …