A first video capture try... a star's approachJuly 17, 2024, 9:33 p.m. A little bit of self-promotion never hurt anybody, heh? Plus, I need to start doing this… More seriously though, I …
Procedural generation: begin with the end or begin with the beginning?July 8, 2024, 3:29 p.m. Even though I do not consider myself a procedural content generation specialist, I have worked on it enough to have …
3D explorer: satellites informationJune 29, 2024, 12:02 p.m. The 3D explorer can now display systems, satellites, belts and orbits! As of June 30th, planets are now properly positioned …
3D explorer improvementsJune 20, 2024, 7:01 p.m. Very quick one: as I mentioned at the end of this post, I was not fully statisfied with the client-side …
3D explorer first upgradeJune 19, 2024, 7:01 p.m. The 3D explorer has enjoyed a couple of upgrades: Ability to navigate a galaxy itself, as opposed to seeing just …
3D explorer initial releaseJune 11, 2024, 5:05 p.m. The 3D explorer is available! Far from all of it though: as of the writing of this post, it is …
Level of detail - StreamingJune 8, 2024, 9:20 p.m. This post is the segue to the first post about LOD, and tries to present how Ad lumens applies LOD …
Level of detail - General conceptsJune 8, 2024, 9:20 p.m. Visual level of detail In the context of any game, and to a large extent any form of 3D rendering, …
Galactic structure: entity hierarchy introductionJune 1, 2024, 10:24 a.m. In the previous post, we discussed the overall structure of a galaxy, and its highest level constituents, the cubes. This …
What's in a nameMay 28, 2024, 7:17 p.m. …or how to try and name things in a procedural world. Automated naming The naming of systems, stars, planets and …